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Massively Multiplayer Online Games as a Model for Business Collaboration
Wed, 08 Feb 2012 12:19:20 -0800
Video games aren’t just a wave of the future; they’re the current reality for millions of players who take to their consoles and PCs every day. The video game industry is the fastest growing entertainment market on Earth right now and we’re … Continue reading → Massively Multiplayer Online Games as a Model for Business Collaboration is a post from: SiliconANGLE We're now available on the Kindle ...
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2K Games Announces The Darkness™ II Now Available
Tue, 07 Feb 2012 05:00:00 -0800
2K Games announced today that The Darkness™ II, the sequel to the hit 2007 title, The Darkness™, is now available in North America for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC*.
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FEATURE: The rise of social games
Thu, 02 Feb 2012 07:09:14 -0800
There are more UK consumers playing social games online than ever before, but how are they spending their money? With the help of PopCap Games and other industry experts, MCV investigates... The number of social gamers who purchased in-game currency with real-life money doubled year-on-year. This is partly due to free-to-play social games which charge for in-game items – such as Zynga’s ...
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Shuffle Master Receives Top Honors at Inaugural International Table Games Awards
Tue, 07 Feb 2012 10:45:00 -0800
Shuffle Master, Inc. received four prestigious awards from industry experts in Casino Enterprise Management’
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